• Bridge​ - Each player is dealt thirteen cards from a standard 52-card deck. A trick starts when a player plays the first card. The leader to the first trick is determined by the auction; the leader to each subsequent trick is the player who won the preceding trick. Each player, in a clockwise order, plays one card on the trick. Players must play a card of the same suit as the original card led, unless they have none, in which case they may play any card.

  • Pinochle - The game is played with a deck of 48 cards and four players; one player is the dealer. After the shuffle, the dealer will offer a cut to the player on their right, then distribute the cards. All the cards are dealt in partnership pinochle. In variations for odd numbers of players like three, a "widow's hand" of cards remain. The deal rotates clockwise, so the dealer's left-hand opponent will deal next.

  • Spades - Each hand consists of a number of tricks (the 4-handed game contains 13 tricks using all 52 cards). The player on the dealer's left makes the opening lead by playing a single card of their choice. Players in clockwise fashion then play cards of their choice; they must follow suit if they can; otherwise they may play any card, including a trump Spade. Once a card has left the hand of a player, it stands and cannot be retrieved unless the player who threw the card makes an effort to correct his mistake before the next player lays down a card.

  • Euchre - Each player is dealt five cards (or seven if using the 32-card deck) in clockwise order in two rounds. The cards may be dealt in whatever pattern the dealer chooses, as long as he or she deals at least one card to each player twice. A "cut" is sometimes offered by the dealer where the player to the right of them is allowed to split the cards into two or more separate decks which are then stacked on top of each other after the shuffling but before dealing has begun. In some variations the cut must be requested and is usually done to make stacking the deck impossible as the dealer is not allowed to shuffle the deck once it has been cut.

  • Mahjong - Each player in turn, in counterclockwise direction, draws a tile from the wall; as long as the tile drawn is not one of the Bonus tiles, the player proceeds to discard a tile (either the tile just drawn, or a tile in the hand) to maintain a hand of 13. The discarded tile is thrown into the center and, if desired, the player announces out loud what the piece is. The other players have an opportunity to seize the discarded tile; if no one takes it, the turn continues to the next player. Play continues this way until one player has a legal winning hand and calls out "Mahjong" while revealing their hand. 

  • Hand and Foot - The Hand and Foot card game was invented in North America, and is often compared to Canasta. The objective of the game is to get rid of two sets of cards in you hand, known as the "hand" and the "foot".